home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
AmigActive 10
/
AACD 10.iso
/
AACD
/
Games
/
MAME
/
src
/
drivers
/
segar.c
< prev
next >
Wrap
C/C++ Source or Header
|
2000-04-14
|
70KB
|
1,830 lines
/***************************************************************************
Sega G-80 Raster drivers
The known G-80 Raster games are Astro Blaster, Monster Bash, 005,
Space Odyssey, Pig Newton, and Sindbad Mystery.
See also sega.c for the Sega G-80 Vector games.
Many thanks go to Dave Fish for the fine detective work he did into the
G-80 security chips (315-0064, 315-0070, 315-0076, 315-0082) which provided
me with enough information to emulate those chips at runtime along with
the 315-0062 Astro Blaster chip and the 315-0063 Space Odyssey chip.
Special note (24-MAR-1999) - Sindbad Mystery does *not* use the standard
G-80 security chip; rather, it uses the Sega System 1 encryption.
Thanks also go to Paul Tonizzo, Clay Cowgill, John Bowes, and Kevin Klopp
for all the helpful information, samples, and schematics!
TODO:
- locate Pig Newton cocktail mode?
- verify Pig Newton and Sindbad Mystery DIPs
- attempt Pig Newton, 005 sound
- fix transparency issues (Pig Newton, Sindbad Mystery)
- fix Space Odyssey background
- figure out why Astro Blaster version 1 ends the game right away
- Mike Balfour (mab22@po.cwru.edu)
***************************************************************************
26/3/2000: ** Darren Hatton (UKVAC) / Adrian Purser (UKVAC) **
Added a 3rd Astro Blaster ROM set (ASTROB2).
Updated Dip Switches to be correct for the Astro Blaster sets.
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
#include "cpu/i8039/i8039.h"
#include "cpu/z80/z80.h"
/* sndhrdw/segar.c */
WRITE_HANDLER( astrob_speech_port_w );
WRITE_HANDLER( astrob_audio_ports_w );
WRITE_HANDLER( spaceod_audio_ports_w );
WRITE_HANDLER( monsterb_audio_8255_w );
READ_HANDLER( monsterb_audio_8255_r );
READ_HANDLER( monsterb_sh_rom_r );
READ_HANDLER( monsterb_sh_t1_r );
READ_HANDLER( monsterb_sh_command_r );
WRITE_HANDLER( monsterb_sh_dac_w );
WRITE_HANDLER( monsterb_sh_busy_w );
WRITE_HANDLER( monsterb_sh_offset_a0_a3_w );
WRITE_HANDLER( monsterb_sh_offset_a4_a7_w );
WRITE_HANDLER( monsterb_sh_offset_a8_a11_w );
WRITE_HANDLER( monsterb_sh_rom_select_w );
/* temporary speech handling through samples */
int astrob_speech_sh_start(const struct MachineSound *msound);
void astrob_speech_sh_update(void);
/* sample names */
extern const char *astrob_sample_names[];
extern const char *s005_sample_names[];
extern const char *monsterb_sample_names[];
extern const char *spaceod_sample_names[];
/* machine/segar.c */
void sega_security(int chip);
WRITE_HANDLER( segar_w );
extern unsigned char *segar_mem;
/* machine/segacrpt.c */
void sindbadm_decode(void);
/* vidhrdw/segar.c */
extern unsigned char *segar_characterram;
extern unsigned char *segar_characterram2;
extern unsigned char *segar_mem_colortable;
extern unsigned char *segar_mem_bcolortable;
WRITE_HANDLER( segar_characterram_w );
WRITE_HANDLER( segar_characterram2_w );
WRITE_HANDLER( segar_colortable_w );
WRITE_HANDLER( segar_bcolortable_w );
void segar_init_colors(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
WRITE_HANDLER( segar_video_port_w );
int segar_vh_start(void);
void segar_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
WRITE_HANDLER( monsterb_back_port_w );
int monsterb_vh_start(void);
void monsterb_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
int spaceod_vh_start(void);
void spaceod_vh_stop(void);
WRITE_HANDLER( spaceod_back_port_w );
WRITE_HANDLER( spaceod_backshift_w );
WRITE_HANDLER( spaceod_backshift_clear_w );
WRITE_HANDLER( spaceod_backfill_w );
WRITE_HANDLER( spaceod_nobackfill_w );
void spaceod_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
WRITE_HANDLER( pignewt_back_color_w );
WRITE_HANDLER( pignewt_back_ports_w );
WRITE_HANDLER( sindbadm_back_port_w );
void sindbadm_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
/***************************************************************************
The Sega games use NMI to trigger the self test. We use a fake input port to
tie that event to a keypress.
***************************************************************************/
static int segar_interrupt(void)
{
if (readinputport(5) & 1) /* get status of the F2 key */
return nmi_interrupt(); /* trigger self test */
else return interrupt();
}
/***************************************************************************
The Sega games store the DIP switches in a very mangled format that's
not directly useable by MAME. This function mangles the DIP switches
into a format that can be used.
Original format:
Port 0 - 2-4, 2-8, 1-4, 1-8
Port 1 - 2-3, 2-7, 1-3, 1-7
Port 2 - 2-2, 2-6, 1-2, 1-6
Port 3 - 2-1, 2-5, 1-1, 1-5
MAME format:
Port 6 - 1-1, 1-2, 1-3, 1-4, 1-5, 1-6, 1-7, 1-8
Port 7 - 2-1, 2-2, 2-3, 2-4, 2-5, 2-6, 2-7, 2-8
***************************************************************************/
static READ_HANDLER( segar_ports_r )
{
int dip1, dip2;
dip1 = input_port_6_r(offset);
dip2 = input_port_7_r(offset);
switch(offset)
{
case 0:
return ((input_port_0_r(0) & 0xF0) | ((dip2 & 0x08)>>3) | ((dip2 & 0x80)>>6) |
((dip1 & 0x08)>>1) | ((dip1 & 0x80)>>4));
case 1:
return ((input_port_1_r(0) & 0xF0) | ((dip2 & 0x04)>>2) | ((dip2 & 0x40)>>5) |
((dip1 & 0x04)>>0) | ((dip1 & 0x40)>>3));
case 2:
return ((input_port_2_r(0) & 0xF0) | ((dip2 & 0x02)>>1) | ((dip2 & 0x20)>>4) |
((dip1 & 0x02)<<1) | ((dip1 & 0x20)>>2));
case 3:
return ((input_port_3_r(0) & 0xF0) | ((dip2 & 0x01)>>0) | ((dip2 & 0x10)>>3) |
((dip1 & 0x01)<<2) | ((dip1 & 0x10)>>1));
case 4:
return input_port_4_r(0);
}
return 0;
}
/***************************************************************************
Main memory handlers
***************************************************************************/
static struct MemoryReadAddress readmem[] =
{
{ 0x0000, 0xc7ff, MRA_ROM },
{ 0xc800, 0xcfff, MRA_RAM }, /* Misc RAM */
{ 0xe000, 0xe3ff, MRA_RAM },
{ 0xe400, 0xe7ff, MRA_RAM }, /* Used by at least Monster Bash? */
{ 0xe800, 0xefff, MRA_RAM },
{ 0xf000, 0xf03f, MRA_RAM }, /* Dynamic color table */
{ 0xf040, 0xf07f, MRA_RAM }, /* Dynamic color table for background (Monster Bash)*/
{ 0xf080, 0xf7ff, MRA_RAM },
{ 0xf800, 0xffff, MRA_RAM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x0000, 0xffff, segar_w, &segar_mem },
{ 0xe000, 0xe3ff, MWA_RAM, &videoram, &videoram_size }, /* handled by */
{ 0xe800, 0xefff, MWA_RAM, &segar_characterram }, /* the above, */
{ 0xf000, 0xf03f, MWA_RAM, &segar_mem_colortable }, /* here only */
{ 0xf040, 0xf07f, MWA_RAM, &segar_mem_bcolortable }, /* to initialize */
{ 0xf800, 0xffff, MWA_RAM, &segar_characterram2 }, /* the pointers */
{ -1 }
};
static struct MemoryReadAddress sindbadm_readmem[] =
{
{ 0x0000, 0xc7ff, MRA_ROM },
{ 0xc800, 0xcfff, MRA_RAM }, /* Misc RAM */
{ 0xe000, 0xe3ff, MRA_RAM },
{ 0xe400, 0xe7ff, MRA_RAM }, /* Used by at least Monster Bash? */
{ 0xe800, 0xefff, MRA_RAM },
{ 0xf000, 0xf03f, MRA_RAM }, /* NOTE, the two color tables are flipped! */
{ 0xf040, 0xf07f, MRA_RAM },
{ 0xf080, 0xf7ff, MRA_RAM },
{ 0xf800, 0xffff, MRA_RAM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress sindbadm_writemem[] =
{
{ 0x0000, 0xc7ff, MWA_ROM },
{ 0xc800, 0xcfff, MWA_RAM },
{ 0xe000, 0xe3ff, videoram_w, &videoram, &videoram_size },
{ 0xe400, 0xe7ff, MWA_RAM },
{ 0xe800, 0xefff, segar_characterram_w, &segar_characterram },
{ 0xf000, 0xf03f, segar_bcolortable_w, &segar_mem_bcolortable }, /* NOTE, the two color tables are flipped! */
{ 0xf040, 0xf07f, segar_colortable_w, &segar_mem_colortable },
{ 0xf080, 0xf7ff, MWA_RAM },
{ 0xf800, 0xffff, segar_characterram2_w, &segar_characterram2 },
{ -1 } /* end of table */
};
static struct IOReadPort readport[] =
{
//{0x3f, 0x3f, MRA_NOP }, /* Pig Newton - read from 1D87 */
{ 0x0e, 0x0e, monsterb_audio_8255_r },
{ 0x81, 0x81, input_port_8_r }, /* only used by Sindbad Mystery */
{ 0xf8, 0xfc, segar_ports_r },
{ -1 } /* end of table */
};
static struct IOWritePort astrob_writeport[] =
{
{ 0x38, 0x38, astrob_speech_port_w },
{ 0x3e, 0x3f, astrob_audio_ports_w },
{ 0xbf, 0xbf, segar_video_port_w }, /* bit0=cocktail flip, bit1=write to color RAM, bit2=always on? */
{ -1 } /* end of table */
};
static struct IOWritePort spaceod_writeport[] =
{
{ 0x08, 0x08, spaceod_back_port_w },
{ 0x09, 0x09, spaceod_backshift_clear_w },
{ 0x0a, 0x0a, spaceod_backshift_w },
{ 0x0b, 0x0c, spaceod_nobackfill_w }, /* I'm not sure what these ports really do */
{ 0x0d, 0x0d, spaceod_backfill_w },
{ 0x0e, 0x0f, spaceod_audio_ports_w },
{ 0xbf, 0xbf, segar_video_port_w }, /* bit0=cocktail flip, bit1=write to color RAM, bit2=always on? */
{ -1 } /* end of table */
};
static struct IOWritePort writeport_005[] =
{
{ 0xbf, 0xbf, segar_video_port_w }, /* bit0=cocktail flip, bit1=write to color RAM, bit2=always on? */
{ -1 } /* end of table */
};
static struct IOWritePort monsterb_writeport[] =
{
{ 0x0c, 0x0f, monsterb_audio_8255_w },
{ 0xbc, 0xbc, monsterb_back_port_w },
{ 0xbf, 0xbf, segar_video_port_w }, /* bit0=cocktail flip, bit1=write to color RAM, bit2=always on? */
{ -1 } /* end of table */
};
static struct IOWritePort pignewt_writeport[] =
{
{ 0xb4, 0xb5, pignewt_back_color_w }, /* Just guessing */
{ 0xb8, 0xbc, pignewt_back_ports_w }, /* Just guessing */
{ 0xbe, 0xbe, MWA_NOP }, /* probably some type of music register */
{ 0xbf, 0xbf, segar_video_port_w }, /* bit0=cocktail flip, bit1=write to color RAM, bit2=always on? */
{ -1 } /* end of table */
};
static WRITE_HANDLER( sindbadm_soundport_w )
{
soundlatch_w(0,data);
cpu_cause_interrupt(1,Z80_NMI_INT);
/* spin for a while to let the Z80 read the command (fixes hanging sound in Regulus) */
cpu_spinuntil_time(TIME_IN_USEC(50));
}
/* the data lines are flipped */
static WRITE_HANDLER( sindbadm_SN76496_0_w )
{
int flipped = ((data >> 7) & 0x01) | ((data >> 5) & 0x02) | ((data >> 3) & 0x04) | ((data >> 1) & 0x08) |
((data << 1) & 0x10) | ((data << 3) & 0x20) | ((data << 5) & 0x40) | ((data << 7) & 0x80);
SN76496_0_w(offset, flipped);
}
static WRITE_HANDLER( sindbadm_SN76496_1_w )
{
int flipped = ((data >> 7) & 0x01) | ((data >> 5) & 0x02) | ((data >> 3) & 0x04) | ((data >> 1) & 0x08) |
((data << 1) & 0x10) | ((data << 3) & 0x20) | ((data << 5) & 0x40) | ((data << 7) & 0x80);
SN76496_1_w(offset, flipped);
}
static struct IOWritePort sindbadm_writeport[] =
{
// { 0x00, 0x00, ???_w }, /* toggles on and off immediately (0x01, 0x00) */
{ 0x41, 0x41, sindbadm_back_port_w },
{ 0x43, 0x43, segar_video_port_w }, /* bit0=cocktail flip, bit1=write to color RAM, bit2=always on? */
{ 0x80, 0x80, sindbadm_soundport_w }, /* sound commands */
{ -1 } /* end of table */
};
/***************************************************************************
Sound memory handlers
***************************************************************************/
static struct MemoryReadAddress speech_readmem[] =
{
{ 0x0000, 0x07ff, MRA_ROM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress speech_writemem[] =
{
{ 0x0000, 0x07ff, MWA_ROM },
{ -1 } /* end of table */
};
static struct IOReadPort speech_readport[] =
{
{ -1 } /* end of table */
};
static struct IOWritePort speech_writeport[] =
{
{ -1 } /* end of table */
};
static struct MemoryReadAddress monsterb_7751_readmem[] =
{
{ 0x0000, 0x03ff, MRA_ROM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress monsterb_7751_writemem[] =
{
{ 0x0000, 0x03ff, MWA_ROM },
{ -1 } /* end of table */
};
static struct IOReadPort monsterb_7751_readport[] =
{
{ I8039_t1, I8039_t1, monsterb_sh_t1_r },
{ I8039_p2, I8039_p2, monsterb_sh_command_r },
{ I8039_bus, I8039_bus, monsterb_sh_rom_r },
{ -1 } /* end of table */
};
static struct IOWritePort monsterb_7751_writeport[] =
{
{ I8039_p1, I8039_p1, monsterb_sh_dac_w },
{ I8039_p2, I8039_p2, monsterb_sh_busy_w },
{ I8039_p4, I8039_p4, monsterb_sh_offset_a0_a3_w },
{ I8039_p5, I8039_p5, monsterb_sh_offset_a4_a7_w },
{ I8039_p6, I8039_p6, monsterb_sh_offset_a8_a11_w },
{ I8039_p7, I8039_p7, monsterb_sh_rom_select_w },
{ -1 } /* end of table */
};
static struct MemoryReadAddress sindbadm_sound_readmem[] =
{
{ 0x0000, 0x1fff, MRA_ROM },
{ 0x8000, 0x87ff, MRA_RAM },
{ 0xe000, 0xe000, soundlatch_r },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress sindbadm_sound_writemem[] =
{
{ 0x0000, 0x1fff, MWA_ROM },
{ 0x8000, 0x87ff, MWA_RAM },
{ 0xa000, 0xa003, sindbadm_SN76496_0_w }, /* the four addresses are written */
{ 0xc000, 0xc003, sindbadm_SN76496_1_w }, /* in sequence */
{ -1 } /* end of table */
};
/***************************************************************************
Input Ports
***************************************************************************/
/* This fake input port is used for DIP Switch 2
For all games except Sindbad Mystery that has different coinage */
#define COINAGE PORT_START \
PORT_DIPNAME( 0x0f, 0x0c, DEF_STR( Coin_B ) ) \
PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) ) \
PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) ) \
PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) ) \
PORT_DIPSETTING( 0x09, "2 Coins/1 Credit 5/3" ) \
PORT_DIPSETTING( 0x05, "2 Coins/1 Credit 4/3" ) \
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) ) \
PORT_DIPSETTING( 0x0d, "1 Coin/1 Credit 5/6" ) \
PORT_DIPSETTING( 0x03, "1 Coin/1 Credit 4/5" ) \
PORT_DIPSETTING( 0x0b, "1 Coin/1 Credit 2/3" ) \
PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) \
PORT_DIPSETTING( 0x0f, "1 Coin/2 Credits 4/9" ) \
PORT_DIPSETTING( 0x07, "1 Coin/2 Credits 5/11" ) \
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_3C ) ) \
PORT_DIPSETTING( 0x06, DEF_STR( 1C_4C ) ) \
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_5C ) ) \
PORT_DIPSETTING( 0x01, DEF_STR( 1C_6C ) ) \
PORT_DIPNAME( 0xf0, 0xc0, DEF_STR( Coin_A ) ) \
PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) ) \
PORT_DIPSETTING( 0x80, DEF_STR( 3C_1C ) ) \
PORT_DIPSETTING( 0x40, DEF_STR( 2C_1C ) ) \
PORT_DIPSETTING( 0x90, "2 Coins/1 Credit 5/3" ) \
PORT_DIPSETTING( 0x50, "2 Coins/1 Credit 4/3" ) \
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_1C ) ) \
PORT_DIPSETTING( 0xd0, "1 Coin/1 Credit 5/6" ) \
PORT_DIPSETTING( 0x30, "1 Coin/1 Credit 4/5" ) \
PORT_DIPSETTING( 0xb0, "1 Coin/1 Credit 2/3" ) \
PORT_DIPSETTING( 0x20, DEF_STR( 1C_2C ) ) \
PORT_DIPSETTING( 0xf0, "1 Coin/2 Credits 4/9" ) \
PORT_DIPSETTING( 0x70, "1 Coin/2 Credits 5/11" ) \
PORT_DIPSETTING( 0xa0, DEF_STR( 1C_3C ) ) \
PORT_DIPSETTING( 0x60, DEF_STR( 1C_4C ) ) \
PORT_DIPSETTING( 0xe0, DEF_STR( 1C_5C ) ) \
PORT_DIPSETTING( 0x10, DEF_STR( 1C_6C ) )
INPUT_PORTS_START( astrob )
PORT_START /* IN0 */
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT_IMPULSE( 0x40, IP_ACTIVE_LOW, IPT_COIN2, 3 )
PORT_BIT_IMPULSE( 0x80, IP_ACTIVE_LOW, IPT_COIN1, 3 )
PORT_START /* IN1 */
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN2 */
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_2WAY )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_2WAY )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN3 */
PORT_BITX(0x10, IP_ACTIVE_LOW, IPT_BUTTON2, "Warp", IP_KEY_DEFAULT, IP_JOY_DEFAULT )
PORT_BITX(0x20, IP_ACTIVE_LOW, IPT_BUTTON1, "Fire", IP_KEY_DEFAULT, IP_JOY_DEFAULT )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN4 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BITX(0x10, IP_ACTIVE_HIGH, IPT_BUTTON2 | IPF_COCKTAIL, "Warp", IP_KEY_DEFAULT, IP_JOY_DEFAULT )
PORT_BITX(0x20, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_COCKTAIL, "Fire", IP_KEY_DEFAULT, IP_JOY_DEFAULT )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_2WAY | IPF_COCKTAIL)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_2WAY | IPF_COCKTAIL)
PORT_START /* FAKE */
/* This fake input port is used to get the status of the F2 key, */
/* and activate the test mode, which is triggered by a NMI */
PORT_BITX(0x01, IP_ACTIVE_HIGH, IPT_SERVICE, DEF_STR( Service_Mode ), KEYCODE_F2, IP_JOY_NONE )
PORT_START /* FAKE */
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x00, "Demo Speech" )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x20, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0xc0, 0x80, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0x80, "3" )
PORT_DIPSETTING( 0x40, "4" )
PORT_DIPSETTING( 0xc0, "5" )
COINAGE
INPUT_PORTS_END
INPUT_PORTS_START( astrob2 )
PORT_START /* IN0 */
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT_IMPULSE( 0x40, IP_ACTIVE_LOW, IPT_COIN2, 3 )
PORT_BIT_IMPULSE( 0x80, IP_ACTIVE_LOW, IPT_COIN1, 3 )
PORT_START /* IN1 */
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN2 */
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_2WAY )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_2WAY )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN3 */
PORT_BITX(0x10, IP_ACTIVE_LOW, IPT_BUTTON2, "Warp", IP_KEY_DEFAULT, IP_JOY_DEFAULT )
PORT_BITX(0x20, IP_ACTIVE_LOW, IPT_BUTTON1, "Fire", IP_KEY_DEFAULT, IP_JOY_DEFAULT )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN4 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BITX(0x10, IP_ACTIVE_HIGH, IPT_BUTTON2 | IPF_COCKTAIL, "Warp", IP_KEY_DEFAULT, IP_JOY_DEFAULT )
PORT_BITX(0x20, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_COCKTAIL, "Fire", IP_KEY_DEFAULT, IP_JOY_DEFAULT )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_2WAY | IPF_COCKTAIL)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_2WAY | IPF_COCKTAIL)
PORT_START /* FAKE */
/* This fake input port is used to get the status of the F2 key, */
/* and activate the test mode, which is triggered by a NMI */
PORT_BITX(0x01, IP_ACTIVE_HIGH, IPT_SERVICE, DEF_STR( Service_Mode ), KEYCODE_F2, IP_JOY_NONE )
PORT_START /* FAKE */
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x00, "Demo Speech" )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x20, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0xc0, 0x80, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0x80, "3" )
//PORT_DIPSETTING( 0x40, "3" )
//PORT_DIPSETTING( 0xc0, "3" )
COINAGE
INPUT_PORTS_END
INPUT_PORTS_START( astrob1 )
PORT_START /* IN0 */
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT_IMPULSE( 0x40, IP_ACTIVE_LOW, IPT_COIN2, 3 )
PORT_BIT_IMPULSE( 0x80, IP_ACTIVE_LOW, IPT_COIN1, 3 )
PORT_START /* IN1 */
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN2 */
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_2WAY )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_2WAY )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN3 */
PORT_BITX(0x10, IP_ACTIVE_LOW, IPT_BUTTON2, "Warp", IP_KEY_DEFAULT, IP_JOY_DEFAULT )
PORT_BITX(0x20, IP_ACTIVE_LOW, IPT_BUTTON1, "Fire", IP_KEY_DEFAULT, IP_JOY_DEFAULT )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN4 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BITX(0x10, IP_ACTIVE_HIGH, IPT_BUTTON2 | IPF_COCKTAIL, "Warp", IP_KEY_DEFAULT, IP_JOY_DEFAULT )
PORT_BITX(0x20, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_COCKTAIL, "Fire", IP_KEY_DEFAULT, IP_JOY_DEFAULT )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_2WAY | IPF_COCKTAIL)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_2WAY | IPF_COCKTAIL)
PORT_START /* FAKE */
/* This fake input port is used to get the status of the F2 key, */
/* and activate the test mode, which is triggered by a NMI */
PORT_BITX(0x01, IP_ACTIVE_HIGH, IPT_SERVICE, DEF_STR( Service_Mode ), KEYCODE_F2, IP_JOY_NONE )
PORT_START /* FAKE */
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x20, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0xc0, 0x80, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0x80, "3" )
PORT_DIPSETTING( 0x40, "4" )
PORT_DIPSETTING( 0xc0, "5" )
COINAGE
INPUT_PORTS_END
INPUT_PORTS_START( 005 )
PORT_START /* IN0 */
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT_IMPULSE( 0x40, IP_ACTIVE_LOW, IPT_COIN2, 3 )
PORT_BIT_IMPULSE( 0x80, IP_ACTIVE_LOW, IPT_COIN1, 3 )
PORT_START /* IN1 */
/* better test those impulse */
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN2 */
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_4WAY )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_4WAY )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN3 */
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_4WAY )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN4 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_4WAY | IPF_COCKTAIL)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_COCKTAIL)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_4WAY | IPF_COCKTAIL)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_4WAY | IPF_COCKTAIL)
PORT_START /* FAKE */
/* This fake input port is used to get the status of the F2 key, */
/* and activate the test mode, which is triggered by a NMI */
PORT_BITX(0x01, IP_ACTIVE_HIGH, IPT_SERVICE, DEF_STR( Service_Mode ), KEYCODE_F2, IP_JOY_NONE )
PORT_START /* FAKE */
/* This fake input port is used for DIP Switch 1 */
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x20, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x40, "4" )
PORT_DIPSETTING( 0x80, "5" )
PORT_DIPSETTING( 0xc0, "6" )
COINAGE
INPUT_PORTS_END
INPUT_PORTS_START( monsterb )
PORT_START /* IN0 */
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT_IMPULSE( 0x40, IP_ACTIVE_LOW, IPT_COIN2, 3 )
PORT_BIT_IMPULSE( 0x80, IP_ACTIVE_LOW, IPT_COIN1, 3 )
PORT_START /* IN1 */
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN2 */
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_4WAY )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_4WAY )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN3 */
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_4WAY )
PORT_BITX(0x20, IP_ACTIVE_LOW, IPT_BUTTON1, "Zap", IP_KEY_DEFAULT, IP_JOY_DEFAULT )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN4 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_4WAY | IPF_COCKTAIL)
PORT_BITX(0x20, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_COCKTAIL, "Zap", IP_KEY_DEFAULT, IP_JOY_DEFAULT )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_4WAY | IPF_COCKTAIL)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_4WAY | IPF_COCKTAIL)
PORT_START /* FAKE */
/* This fake input port is used to get the status of the F2 key, */
/* and activate the test mode, which is triggered by a NMI */
PORT_BITX(0x01, IP_ACTIVE_HIGH, IPT_SERVICE, DEF_STR( Service_Mode ), KEYCODE_F2, IP_JOY_NONE )
PORT_START /* FAKE */
/* This fake input port is used for DIP Switch 1 */
PORT_BITX( 0x01, 0x01, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Infinite Lives", IP_KEY_NONE, IP_JOY_NONE )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x06, 0x02, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x04, "10000" )
PORT_DIPSETTING( 0x02, "20000" )
PORT_DIPSETTING( 0x06, "40000" )
PORT_DIPSETTING( 0x00, "None" )
PORT_DIPNAME( 0x18, 0x08, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x00, "Easy" )
PORT_DIPSETTING( 0x08, "Medium" )
PORT_DIPSETTING( 0x10, "Hard" )
PORT_DIPSETTING( 0x18, "Hardest" )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x20, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x40, "4" )
PORT_DIPSETTING( 0x80, "5" )
PORT_DIPSETTING( 0xc0, "6" )
COINAGE
INPUT_PORTS_END
INPUT_PORTS_START( spaceod )
PORT_START /* IN0 */
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT_IMPULSE( 0x40, IP_ACTIVE_LOW, IPT_COIN2, 3 )
PORT_BIT_IMPULSE( 0x80, IP_ACTIVE_LOW, IPT_COIN1, 3 )
PORT_START /* IN1 */
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN2 */
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BITX(0x20, IP_ACTIVE_LOW, IPT_BUTTON2, "Bomb", IP_KEY_DEFAULT, IP_JOY_DEFAULT )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN3 */
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN4 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_COCKTAIL)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_COCKTAIL)
PORT_START /* FAKE */
/* This fake input port is used to get the status of the F2 key, */
/* and activate the test mode, which is triggered by a NMI */
PORT_BITX(0x01, IP_ACTIVE_HIGH, IPT_SERVICE, DEF_STR( Service_Mode ), KEYCODE_F2, IP_JOY_NONE )
PORT_START /* FAKE */
/* This fake input port is used for DIP Switch 1 */
PORT_BITX( 0x01, 0x01, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Infinite Lives", IP_KEY_NONE, IP_JOY_NONE )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x18, 0x00, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x00, "20000" )
PORT_DIPSETTING( 0x08, "40000" )
PORT_DIPSETTING( 0x10, "60000" )
PORT_DIPSETTING( 0x18, "80000" )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x20, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x40, "4" )
PORT_DIPSETTING( 0x80, "5" )
PORT_DIPSETTING( 0xc0, "6" )
COINAGE
INPUT_PORTS_END
INPUT_PORTS_START( pignewt )
PORT_START /* IN0 */
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT_IMPULSE( 0x40, IP_ACTIVE_LOW, IPT_COIN2, 3 )
PORT_BIT_IMPULSE( 0x80, IP_ACTIVE_LOW, IPT_COIN1, 3 )
PORT_START /* IN1 */
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN2 */
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_4WAY )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_4WAY )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN3 */
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_4WAY )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN4 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_4WAY | IPF_COCKTAIL)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_COCKTAIL)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_4WAY | IPF_COCKTAIL)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_4WAY | IPF_COCKTAIL)
PORT_START /* FAKE */
/* This fake input port is used to get the status of the F2 key, */
/* and activate the test mode, which is triggered by a NMI */
PORT_BITX(0x01, IP_ACTIVE_HIGH, IPT_SERVICE, DEF_STR( Service_Mode ), KEYCODE_F2, IP_JOY_NONE )
PORT_START /* FAKE */
/* This fake input port is used for DIP Switch 1 */
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x30, 0x00, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x10, "4" )
PORT_DIPSETTING( 0x20, "5" )
PORT_DIPSETTING( 0x30, "6" )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
COINAGE
INPUT_PORTS_END
INPUT_PORTS_START( pignewta )
PORT_START /* IN0 */
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT_IMPULSE( 0x40, IP_ACTIVE_LOW, IPT_COIN2, 3 )
PORT_BIT_IMPULSE( 0x80, IP_ACTIVE_LOW, IPT_COIN1, 3 )
PORT_START /* IN1 */
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN2 */
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN3 */
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN4 */
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_4WAY )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_4WAY )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_4WAY )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_4WAY )
PORT_START /* FAKE */
/* This fake input port is used to get the status of the F2 key, */
/* and activate the test mode, which is triggered by a NMI */
PORT_BITX(0x01, IP_ACTIVE_HIGH, IPT_SERVICE, DEF_STR( Service_Mode ), KEYCODE_F2, IP_JOY_NONE )
PORT_START /* FAKE */
/* This fake input port is used for DIP Switch 1 */
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x30, 0x00, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x10, "4" )
PORT_DIPSETTING( 0x20, "5" )
PORT_DIPSETTING( 0x30, "6" )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
COINAGE
INPUT_PORTS_END
INPUT_PORTS_START( sindbadm )
PORT_START /* IN0 */
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT_IMPULSE( 0x40, IP_ACTIVE_LOW, IPT_COIN2, 3 )
PORT_BIT_IMPULSE( 0x80, IP_ACTIVE_LOW, IPT_COIN1, 3 )
PORT_START /* IN1 */
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN2 */
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_4WAY )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_4WAY )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN3 */
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_4WAY )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN4 */
PORT_BIT( 0xFF, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START /* FAKE */
/* This fake input port is used to get the status of the F2 key, */
/* and activate the test mode, which is triggered by a NMI */
PORT_BITX(0x01, IP_ACTIVE_HIGH, IPT_SERVICE, DEF_STR( Service_Mode ), KEYCODE_F2, IP_JOY_NONE )
PORT_START /* FAKE */
/* This fake input port is used for DIP Switch 1 */
PORT_BITX( 0x01, 0x01, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Infinite Lives", IP_KEY_NONE, IP_JOY_NONE )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x20, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x40, "4" )
PORT_DIPSETTING( 0x80, "5" )
PORT_DIPSETTING( 0xc0, "6" )
PORT_START /* FAKE */
/* This fake input port is used for DIP Switch 2 */
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x07, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x09, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x05, "2 Coins/1 Credit 5/3" )
PORT_DIPSETTING( 0x04, "2 Coins/1 Credit 4/3" )
PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x01, "1 Coin/1 Credit 2/3" )
PORT_DIPSETTING( 0x02, "1 Coin/1 Credit 4/5" )
PORT_DIPSETTING( 0x03, "1 Coin/1 Credit 5/6" )
PORT_DIPSETTING( 0x06, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x00, "1 Coin/2 Credits 5/11" )
PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x70, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x90, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x50, "2 Coins/1 Credit 5/3" )
PORT_DIPSETTING( 0x40, "2 Coins/1 Credit 4/3" )
PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x10, "1 Coin/1 Credit 2/3" )
PORT_DIPSETTING( 0x20, "1 Coin/1 Credit 4/5" )
PORT_DIPSETTING( 0x30, "1 Coin/1 Credit 5/6" )
PORT_DIPSETTING( 0x60, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x00, "1 Coin/2 Credits 5/11" )
PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) )
PORT_START /* IN8 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_4WAY | IPF_COCKTAIL)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY | IPF_COCKTAIL)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_4WAY | IPF_COCKTAIL)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
256, /* 256 characters? */
2, /* 2 bits per pixel */
{ 0x1000*8, 0 }, /* separated by 0x1000 bytes */
{ 0, 1, 2, 3, 4, 5, 6, 7 }, /* pretty straightforward layout */
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* every char takes 8 consecutive bytes */
};
static struct GfxLayout backlayout =
{
8,8, /* 8*8 characters */
256, /* 256 characters per scene, 4 scenes */
2, /* 2 bits per pixel */
{ 0x2000*8, 0 }, /* separated by 0x2000 bytes */
{ 0, 1, 2, 3, 4, 5, 6, 7 }, /* pretty straightforward layout */
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* every char takes 8 consecutive bytes */
};
static struct GfxLayout spaceod_layout =
{
8,8, /* 16*8 characters */
256, /* 256 characters */
6, /* 6 bits per pixel */
{ 0, 0x1000*8, 0x2000*8, 0x3000*8, 0x4000*8, 0x5000*8 }, /* separated by 0x1000 bytes (1 EPROM per bit) */
{ 0, 1, 2, 3, 4, 5, 6, 7 }, /* pretty straightforward layout */
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* every char takes 16 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ REGION_CPU1, 0xe800, &charlayout, 0x01, 0x10 },
{ -1 } /* end of array */
};
static struct GfxDecodeInfo monsterb_gfxdecodeinfo[] =
{
{ REGION_CPU1, 0xe800, &charlayout, 0x01, 0x10 },
{ REGION_GFX1, 0x0000, &backlayout, 0x41, 0x10 },
{ REGION_GFX1, 0x0800, &backlayout, 0x41, 0x10 },
{ REGION_GFX1, 0x1000, &backlayout, 0x41, 0x10 },
{ REGION_GFX1, 0x1800, &backlayout, 0x41, 0x10 },
{ -1 } /* end of array */
};
static struct GfxDecodeInfo spaceod_gfxdecodeinfo[] =
{
{ REGION_CPU1, 0xe800, &charlayout, 0x01, 0x10 },
{ REGION_GFX1, 0x0000, &spaceod_layout, 0x41, 1 },
{ REGION_GFX1, 0x0800, &spaceod_layout, 0x41, 1 },
{ -1 } /* end of array */
};
static struct Samplesinterface astrob_samples_interface =
{
12, /* 12 channels */
25, /* volume */
astrob_sample_names
};
/* TODO: someday this will become a speech synthesis interface */
static struct CustomSound_interface astrob_custom_interface =
{
astrob_speech_sh_start,
0,
astrob_speech_sh_update
};
static struct MachineDriver machine_driver_astrob =
{
/* basic machine hardware */
{
{
CPU_Z80,
3867120, /* 3.86712 Mhz ??? */
readmem,writemem,readport,astrob_writeport,
segar_interrupt,1
},
{
CPU_I8035 | CPU_AUDIO_CPU,
3120000/15, /* 3.12Mhz crystal ??? */
speech_readmem,speech_writemem,speech_readport,speech_writeport,
ignore_interrupt,1
}
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1,
0,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 0*8, 28*8-1 },
gfxdecodeinfo,
16*4+1,16*4+1, // 16 2-bit colors + 1 transparent black
segar_init_colors,
VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE,
0,
segar_vh_start,
generic_vh_stop,
segar_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_CUSTOM,
&astrob_custom_interface
},
{
SOUND_SAMPLES,
&astrob_samples_interface
}
}
};
static struct Samplesinterface spaceod_samples_interface =
{
12, /* 12 channels */
25, /* volume */
spaceod_sample_names
};
static struct MachineDriver machine_driver_spaceod =
{
/* basic machine hardware */
{
{
CPU_Z80,
3867120, /* 3.86712 Mhz ??? */
readmem,writemem,readport,spaceod_writeport,
segar_interrupt,1
}
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1,
0,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 0*8, 28*8-1 },
spaceod_gfxdecodeinfo,
16*4*2+1,16*4*2+1, // 16 2-bit colors for foreground, 1 6-bit color for background
segar_init_colors,
VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE,
0,
spaceod_vh_start,
spaceod_vh_stop,
spaceod_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_SAMPLES,
&spaceod_samples_interface
}
}
};
static struct Samplesinterface samples_interface_005 =
{
12, /* 12 channels */
25, /* volume */
s005_sample_names
};
static struct MachineDriver machine_driver_005 =
{
/* basic machine hardware */
{
{
CPU_Z80,
3867120, /* 3.86712 Mhz ??? */
readmem,writemem,readport,writeport_005,
segar_interrupt,1
}
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1,
0,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 0*8, 28*8-1 },
gfxdecodeinfo,
16*4+1,16*4+1, // 16 2-bit colors for foreground and background
segar_init_colors,
VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE,
0,
segar_vh_start,
generic_vh_stop,
segar_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_SAMPLES,
&samples_interface_005
}
}
};
static struct Samplesinterface monsterb_samples_interface =
{
2, /* 2 channels */
25, /* volume */
monsterb_sample_names
};
static struct DACinterface monsterb_dac_interface =
{
1,
{ 100 }
};
static struct TMS36XXinterface monsterb_tms3617_interface =
{
1,
{ 50 }, /* mixing levels */
{ TMS3617 }, /* TMS36xx subtype(s) */
{ 247 }, /* base clock (one octave below A) */
{ {0.5,0.5,0.5,0.5,0.5,0.5} } /* decay times of voices */
};
static struct MachineDriver machine_driver_monsterb =
{
/* basic machine hardware */
{
{
CPU_Z80,
3867120, /* 3.86712 Mhz ??? */
readmem,writemem,readport,monsterb_writeport,
segar_interrupt,1
},
{
CPU_N7751 | CPU_AUDIO_CPU,
6000000/15, /* 6Mhz crystal */
monsterb_7751_readmem,monsterb_7751_writemem,monsterb_7751_readport,monsterb_7751_writeport,
ignore_interrupt,1
}
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1,
0,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 0*8, 28*8-1 },
monsterb_gfxdecodeinfo,
16*4*2+1,16*4*2+1, // 16 2-bit colors for foreground and background
segar_init_colors,
VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE,
0,
monsterb_vh_start,
generic_vh_stop,
monsterb_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_TMS36XX,
&monsterb_tms3617_interface
},
{
SOUND_SAMPLES,
&monsterb_samples_interface
},
{
SOUND_DAC,
&monsterb_dac_interface
}
}
};
static struct MachineDriver machine_driver_pignewt =
{
/* basic machine hardware */
{
{
CPU_Z80,
3867120, /* 3.86712 Mhz ??? */
readmem,writemem,readport,pignewt_writeport,
segar_interrupt,1
}
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1,
0,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 0*8, 28*8-1 },
monsterb_gfxdecodeinfo,
16*4*2+1,16*4*2+1, // 16 2-bit colors for foreground and background
segar_init_colors,
VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE,
0,
monsterb_vh_start,
generic_vh_stop,
sindbadm_vh_screenrefresh,
/* sound hardware */
0,0,0,0
};
static struct SN76496interface sn76496_interface =
{
2, /* 2 chips */
{ 4000000, 2000000 }, /* I'm assuming that the sound board is the same as System 1 */
{ 100, 100 }
};
static struct MachineDriver machine_driver_sindbadm =
{
/* basic machine hardware */
{
{
CPU_Z80,
3072000, /* 3.072 Mhz ? */
sindbadm_readmem,sindbadm_writemem,readport,sindbadm_writeport,
segar_interrupt,1
},
{
CPU_Z80 | CPU_AUDIO_CPU,
4000000, /* 4 Mhz ? - see system1.c */
sindbadm_sound_readmem,sindbadm_sound_writemem,0,0,
interrupt,4 /* NMIs are caused by the main CPU */
}
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
0,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 0*8, 28*8-1 },
monsterb_gfxdecodeinfo,
16*4*2+1,16*4*2+1, // 16 2-bit colors for foreground and background
segar_init_colors,
VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE,
0,
monsterb_vh_start,
generic_vh_stop,
sindbadm_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_SN76496,
&sn76496_interface
}
}
};
ROM_START( astrob )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "829b", 0x0000, 0x0800, 0x14ae953c ) /* U25 */
ROM_LOAD( "907a", 0x0800, 0x0800, 0xa9aaaf38 ) /* U1 */
ROM_LOAD( "908a", 0x1000, 0x0800, 0x897f2b87 ) /* U2 */
ROM_LOAD( "909a", 0x1800, 0x0800, 0x55a339e6 ) /* U3 */
ROM_LOAD( "910a", 0x2000, 0x0800, 0x7972b60a ) /* U4 */
ROM_LOAD( "911a", 0x2800, 0x0800, 0xaf87520f ) /* U5 */
ROM_LOAD( "912a", 0x3000, 0x0800, 0xb656f929 ) /* U6 */
ROM_LOAD( "913a", 0x3800, 0x0800, 0x321074b3 ) /* U7 */
ROM_LOAD( "914a", 0x4000, 0x0800, 0x90d2493e ) /* U8 */
ROM_LOAD( "915a", 0x4800, 0x0800, 0xaaf828d1 ) /* U9 */
ROM_LOAD( "916a", 0x5000, 0x0800, 0x56d92ab9 ) /* U10 */
ROM_LOAD( "917a", 0x5800, 0x0800, 0x9dcdaf2d ) /* U11 */
ROM_LOAD( "918a", 0x6000, 0x0800, 0xc9d09655 ) /* U12 */
ROM_LOAD( "919a", 0x6800, 0x0800, 0x448bd318 ) /* U13 */
ROM_LOAD( "920a", 0x7000, 0x0800, 0x3524a383 ) /* U14 */
ROM_LOAD( "921a", 0x7800, 0x0800, 0x98c14834 ) /* U15 */
ROM_LOAD( "922a", 0x8000, 0x0800, 0x4311513c ) /* U16 */
ROM_LOAD( "923a", 0x8800, 0x0800, 0x50f0462c ) /* U17 */
ROM_LOAD( "924a", 0x9000, 0x0800, 0x120a39c7 ) /* U18 */
ROM_LOAD( "925a", 0x9800, 0x0800, 0x790a7f4e ) /* U19 */
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for speech code */
ROM_LOAD( "808b", 0x0000, 0x0800, 0x5988c767 ) /* U7 */
ROM_LOAD( "809a", 0x0800, 0x0800, 0x893f228d ) /* U6 */
ROM_LOAD( "810", 0x1000, 0x0800, 0xff0163c5 ) /* U5 */
ROM_LOAD( "811", 0x1800, 0x0800, 0x219f3978 ) /* U4 */
ROM_LOAD( "812a", 0x2000, 0x0800, 0x410ad0d2 ) /* U3 */
ROM_END
ROM_START( astrob2 )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "829b", 0x0000, 0x0800, 0x14ae953c ) /* U25 */
ROM_LOAD( "888", 0x0800, 0x0800, 0x42601744 ) /* U1 */
ROM_LOAD( "889", 0x1000, 0x0800, 0xdd9ab173 ) /* U2 */
ROM_LOAD( "890", 0x1800, 0x0800, 0x26f5b4cf ) /* U3 */
ROM_LOAD( "891", 0x2000, 0x0800, 0x6437c95f ) /* U4 */
ROM_LOAD( "892", 0x2800, 0x0800, 0x2d3c949b ) /* U5 */
ROM_LOAD( "893", 0x3000, 0x0800, 0xccdb1a76 ) /* U6 */
ROM_LOAD( "894", 0x3800, 0x0800, 0x66ae5ced ) /* U7 */
ROM_LOAD( "895", 0x4000, 0x0800, 0x202cf3a3 ) /* U8 */
ROM_LOAD( "896", 0x4800, 0x0800, 0xb603fe23 ) /* U9 */
ROM_LOAD( "897", 0x5000, 0x0800, 0x989198c6 ) /* U10 */
ROM_LOAD( "898", 0x5800, 0x0800, 0xef2bab04 ) /* U11 */
ROM_LOAD( "899", 0x6000, 0x0800, 0xe0d189ee ) /* U12 */
ROM_LOAD( "900", 0x6800, 0x0800, 0x682d4604 ) /* U13 */
ROM_LOAD( "901", 0x7000, 0x0800, 0x9ed11c61 ) /* U14 */
ROM_LOAD( "902", 0x7800, 0x0800, 0xb4d6c330 ) /* U15 */
ROM_LOAD( "903", 0x8000, 0x0800, 0x84acc38c ) /* U16 */
ROM_LOAD( "904", 0x8800, 0x0800, 0x5eba3097 ) /* U17 */
ROM_LOAD( "905", 0x9000, 0x0800, 0x4f08f9f4 ) /* U18 */
ROM_LOAD( "906", 0x9800, 0x0800, 0x58149df1 ) /* U19 */
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for speech code */
ROM_LOAD( "808b", 0x0000, 0x0800, 0x5988c767 ) /* U7 */
ROM_LOAD( "809a", 0x0800, 0x0800, 0x893f228d ) /* U6 */
ROM_LOAD( "810", 0x1000, 0x0800, 0xff0163c5 ) /* U5 */
ROM_LOAD( "811", 0x1800, 0x0800, 0x219f3978 ) /* U4 */
ROM_LOAD( "812a", 0x2000, 0x0800, 0x410ad0d2 ) /* U3 */
ROM_END
ROM_START( astrob1 )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "829", 0x0000, 0x0800, 0x5f66046e ) /* U25 */
ROM_LOAD( "837", 0x0800, 0x0800, 0xce9c3763 ) /* U1 */
ROM_LOAD( "838", 0x1000, 0x0800, 0x3557289e ) /* U2 */
ROM_LOAD( "839", 0x1800, 0x0800, 0xc88bda24 ) /* U3 */
ROM_LOAD( "840", 0x2000, 0x0800, 0x24c9fe23 ) /* U4 */
ROM_LOAD( "841", 0x2800, 0x0800, 0xf153c683 ) /* U5 */
ROM_LOAD( "842", 0x3000, 0x0800, 0x4c5452b2 ) /* U6 */
ROM_LOAD( "843", 0x3800, 0x0800, 0x673161a6 ) /* U7 */
ROM_LOAD( "844", 0x4000, 0x0800, 0x6bfc59fd ) /* U8 */
ROM_LOAD( "845", 0x4800, 0x0800, 0x018623f3 ) /* U9 */
ROM_LOAD( "846", 0x5000, 0x0800, 0x4d7c5fb3 ) /* U10 */
ROM_LOAD( "847", 0x5800, 0x0800, 0x24d1d50a ) /* U11 */
ROM_LOAD( "848", 0x6000, 0x0800, 0x1c145541 ) /* U12 */
ROM_LOAD( "849", 0x6800, 0x0800, 0xd378c169 ) /* U13 */
ROM_LOAD( "850", 0x7000, 0x0800, 0x9da673ae ) /* U14 */
ROM_LOAD( "851", 0x7800, 0x0800, 0x3d4cf9f0 ) /* U15 */
ROM_LOAD( "852", 0x8000, 0x0800, 0xaf88a97e ) /* U16 */
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for speech code */
ROM_LOAD( "808b", 0x0000, 0x0800, 0x5988c767 ) /* U7 */
ROM_LOAD( "809a", 0x0800, 0x0800, 0x893f228d ) /* U6 */
ROM_LOAD( "810", 0x1000, 0x0800, 0xff0163c5 ) /* U5 */
ROM_LOAD( "811", 0x1800, 0x0800, 0x219f3978 ) /* U4 */
ROM_LOAD( "812a", 0x2000, 0x0800, 0x410ad0d2 ) /* U3 */
ROM_END
ROM_START( 005 )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "1346b.u25", 0x0000, 0x0800, 0x8e68533e ) /* U25 */
ROM_LOAD( "5092.u1", 0x0800, 0x0800, 0x29e10a81 ) /* U1 */
ROM_LOAD( "5093.u2", 0x1000, 0x0800, 0xe1edc3df ) /* U2 */
ROM_LOAD( "5094.u3", 0x1800, 0x0800, 0x995773bb ) /* U3 */
ROM_LOAD( "5095.u4", 0x2000, 0x0800, 0xf887f575 ) /* U4 */
ROM_LOAD( "5096.u5", 0x2800, 0x0800, 0x5545241e ) /* U5 */
ROM_LOAD( "5097.u6", 0x3000, 0x0800, 0x428edb54 ) /* U6 */
ROM_LOAD( "5098.u7", 0x3800, 0x0800, 0x5bcb9d63 ) /* U7 */
ROM_LOAD( "5099.u8", 0x4000, 0x0800, 0x0ea24ba3 ) /* U8 */
ROM_LOAD( "5100.u9", 0x4800, 0x0800, 0xa79af131 ) /* U9 */
ROM_LOAD( "5101.u10", 0x5000, 0x0800, 0x8a1cdae0 ) /* U10 */
ROM_LOAD( "5102.u11", 0x5800, 0x0800, 0x70826a15 ) /* U11 */
ROM_LOAD( "5103.u12", 0x6000, 0x0800, 0x7f80c5b0 ) /* U12 */
ROM_LOAD( "5104.u13", 0x6800, 0x0800, 0x0140930e ) /* U13 */
ROM_LOAD( "5105.u14", 0x7000, 0x0800, 0x17807a05 ) /* U14 */
ROM_LOAD( "5106.u15", 0x7800, 0x0800, 0xc7cdfa9d ) /* U15 */
ROM_LOAD( "5107.u16", 0x8000, 0x0800, 0x95f8a2e6 ) /* U16 */
ROM_LOAD( "5108.u17", 0x8800, 0x0800, 0xd371cacd ) /* U17 */
ROM_LOAD( "5109.u18", 0x9000, 0x0800, 0x48a20617 ) /* U18 */
ROM_LOAD( "5110.u19", 0x9800, 0x0800, 0x7d26111a ) /* U19 */
ROM_LOAD( "5111.u20", 0xa000, 0x0800, 0xa888e175 ) /* U20 */
ROM_REGION( 0x0800, REGION_SOUND1 ) /* 2k for sound */
ROM_LOAD( "epr-1286.16", 0x0000, 0x0800, 0xfbe0d501 )
ROM_END
ROM_START( monsterb )
ROM_REGION( 0x14000, REGION_CPU1 ) /* 64k for code + space for background */
ROM_LOAD( "1778cpu.bin", 0x0000, 0x0800, 0x19761be3 ) /* U25 */
ROM_LOAD( "1779.bin", 0x0800, 0x0800, 0x5b67dc4c ) /* U1 */
ROM_LOAD( "1780.bin", 0x1000, 0x0800, 0xfac5aac6 ) /* U2 */
ROM_LOAD( "1781.bin", 0x1800, 0x0800, 0x3b104103 ) /* U3 */
ROM_LOAD( "1782.bin", 0x2000, 0x0800, 0xc1523553 ) /* U4 */
ROM_LOAD( "1783.bin", 0x2800, 0x0800, 0xe0ea08c5 ) /* U5 */
ROM_LOAD( "1784.bin", 0x3000, 0x0800, 0x48976d11 ) /* U6 */
ROM_LOAD( "1785.bin", 0x3800, 0x0800, 0x297d33ae ) /* U7 */
ROM_LOAD( "1786.bin", 0x4000, 0x0800, 0xef94c8f4 ) /* U8 */
ROM_LOAD( "1787.bin", 0x4800, 0x0800, 0x1b62994e ) /* U9 */
ROM_LOAD( "1788.bin", 0x5000, 0x0800, 0xa2e32d91 ) /* U10 */
ROM_LOAD( "1789.bin", 0x5800, 0x0800, 0x08a172dc ) /* U11 */
ROM_LOAD( "1790.bin", 0x6000, 0x0800, 0x4e320f9d ) /* U12 */
ROM_LOAD( "1791.bin", 0x6800, 0x0800, 0x3b4cba31 ) /* U13 */
ROM_LOAD( "1792.bin", 0x7000, 0x0800, 0x7707b9f8 ) /* U14 */
ROM_LOAD( "1793.bin", 0x7800, 0x0800, 0xa5d05155 ) /* U15 */
ROM_LOAD( "1794.bin", 0x8000, 0x0800, 0xe4813da9 ) /* U16 */
ROM_LOAD( "1795.bin", 0x8800, 0x0800, 0x4cd6ed88 ) /* U17 */
ROM_LOAD( "1796.bin", 0x9000, 0x0800, 0x9f141a42 ) /* U18 */
ROM_LOAD( "1797.bin", 0x9800, 0x0800, 0xec14ad16 ) /* U19 */
ROM_LOAD( "1798.bin", 0xa000, 0x0800, 0x86743a4f ) /* U20 */
ROM_LOAD( "1799.bin", 0xa800, 0x0800, 0x41198a83 ) /* U21 */
ROM_LOAD( "1800.bin", 0xb000, 0x0800, 0x6a062a04 ) /* U22 */
ROM_LOAD( "1801.bin", 0xb800, 0x0800, 0xf38488fe ) /* U23 */
ROM_REGION( 0x1000, REGION_CPU2 ) /* 4k for 7751 onboard ROM */
ROM_LOAD( "7751.bin", 0x0000, 0x0400, 0x6a9534fc ) /* 7751 - U34 */
ROM_REGION( 0x4000, REGION_GFX1 | REGIONFLAG_DISPOSE ) /* background graphics */
ROM_LOAD( "1516.bin", 0x0000, 0x2000, 0xe93a2281 ) /* ??? */
ROM_LOAD( "1517.bin", 0x2000, 0x2000, 0x1e589101 ) /* ??? */
ROM_REGION( 0x2000, REGION_SOUND1 ) /* 8k for sound */
ROM_LOAD( "1543snd.bin", 0x0000, 0x1000, 0xb525ce8f ) /* U19 */
ROM_LOAD( "1544snd.bin", 0x1000, 0x1000, 0x56c79fb0 ) /* U23 */
ROM_REGION( 0x0020, REGION_SOUND2 ) /* 32 bytes for sound PROM */
ROM_LOAD( "pr1512.u31", 0x0000, 0x0020, 0x414ebe9b ) /* U31 */
ROM_REGION( 0x2000, REGION_USER1 ) /* background charmaps */
ROM_LOAD( "1518a.bin", 0x0000, 0x2000, 0x2d5932fe ) /* ??? */
ROM_END
ROM_START( spaceod )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "so-959.dat", 0x0000, 0x0800, 0xbbae3cd1 ) /* U25 */
ROM_LOAD( "so-941.dat", 0x0800, 0x0800, 0x8b63585a ) /* U1 */
ROM_LOAD( "so-942.dat", 0x1000, 0x0800, 0x93e7d900 ) /* U2 */
ROM_LOAD( "so-943.dat", 0x1800, 0x0800, 0xe2f5dc10 ) /* U3 */
ROM_LOAD( "so-944.dat", 0x2000, 0x0800, 0xb5ab01e9 ) /* U4 */
ROM_LOAD( "so-945.dat", 0x2800, 0x0800, 0x6c5fa1b1 ) /* U5 */
ROM_LOAD( "so-946.dat", 0x3000, 0x0800, 0x4cef25d6 ) /* U6 */
ROM_LOAD( "so-947.dat", 0x3800, 0x0800, 0x7220fc42 ) /* U7 */
ROM_LOAD( "so-948.dat", 0x4000, 0x0800, 0x94bcd726 ) /* U8 */
ROM_LOAD( "so-949.dat", 0x4800, 0x0800, 0xe11e7034 ) /* U9 */
ROM_LOAD( "so-950.dat", 0x5000, 0x0800, 0x70a7a3b4 ) /* U10 */
ROM_LOAD( "so-951.dat", 0x5800, 0x0800, 0xf5f0d3f9 ) /* U11 */
ROM_LOAD( "so-952.dat", 0x6000, 0x0800, 0x5bf19a12 ) /* U12 */
ROM_LOAD( "so-953.dat", 0x6800, 0x0800, 0x8066ac83 ) /* U13 */
ROM_LOAD( "so-954.dat", 0x7000, 0x0800, 0x44ed6a0d ) /* U14 */
ROM_LOAD( "so-955.dat", 0x7800, 0x0800, 0xb5e2748d ) /* U15 */
ROM_LOAD( "so-956.dat", 0x8000, 0x0800, 0x97de45a9 ) /* U16 */
ROM_LOAD( "so-957.dat", 0x8800, 0x0800, 0xc14b98c4 ) /* U17 */
ROM_LOAD( "so-958.dat", 0x9000, 0x0800, 0x4c0a7242 ) /* U18 */
ROM_REGION( 0x6000, REGION_GFX1 | REGIONFLAG_DISPOSE ) /* background graphics */
ROM_LOAD( "epr-13.dat", 0x0000, 0x1000, 0x74bd7f9a )
ROM_LOAD( "epr-14.dat", 0x1000, 0x1000, 0xd2ebd915 )
ROM_LOAD( "epr-15.dat", 0x2000, 0x1000, 0xae0e5d71 )
ROM_LOAD( "epr-16.dat", 0x3000, 0x1000, 0xacdf203e )
ROM_LOAD( "epr-17.dat", 0x4000, 0x1000, 0x6c7490c0 )
ROM_LOAD( "epr-18.dat", 0x5000, 0x1000, 0x24a81c04 )
ROM_REGION( 0x4000, REGION_USER1 ) /* background charmaps */
ROM_LOAD( "epr-09.dat", 0x0000, 0x1000, 0xa87bfc0a )
ROM_LOAD( "epr-10.dat", 0x1000, 0x1000, 0x8ce88100 )
ROM_LOAD( "epr-11.dat", 0x2000, 0x1000, 0x1bdbdab5 )
ROM_LOAD( "epr-12.dat", 0x3000, 0x1000, 0x629a4a1f )
ROM_END
ROM_START( pignewt )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "cpu.u25", 0x0000, 0x0800, 0x00000000 ) /* U25 */
ROM_LOAD( "1888c", 0x0800, 0x0800, 0xfd18ed09 ) /* U1 */
ROM_LOAD( "1889c", 0x1000, 0x0800, 0xf633f5ff ) /* U2 */
ROM_LOAD( "1890c", 0x1800, 0x0800, 0x22009d7f ) /* U3 */
ROM_LOAD( "1891c", 0x2000, 0x0800, 0x1540a7d6 ) /* U4 */
ROM_LOAD( "1892c", 0x2800, 0x0800, 0x960385d0 ) /* U5 */
ROM_LOAD( "1893c", 0x3000, 0x0800, 0x58c5c461 ) /* U6 */
ROM_LOAD( "1894c", 0x3800, 0x0800, 0x5817a59d ) /* U7 */
ROM_LOAD( "1895c", 0x4000, 0x0800, 0x812f67d7 ) /* U8 */
ROM_LOAD( "1896c", 0x4800, 0x0800, 0xcc0ecdd0 ) /* U9 */
ROM_LOAD( "1897c", 0x5000, 0x0800, 0x7820e93b ) /* U10 */
ROM_LOAD( "1898c", 0x5800, 0x0800, 0xe9a10ded ) /* U11 */
ROM_LOAD( "1899c", 0x6000, 0x0800, 0xd7ddf02b ) /* U12 */
ROM_LOAD( "1900c", 0x6800, 0x0800, 0x8deff4e5 ) /* U13 */
ROM_LOAD( "1901c", 0x7000, 0x0800, 0x46051305 ) /* U14 */
ROM_LOAD( "1902c", 0x7800, 0x0800, 0xcb937e19 ) /* U15 */
ROM_LOAD( "1903c", 0x8000, 0x0800, 0x53239f12 ) /* U16 */
ROM_LOAD( "1913c", 0x8800, 0x0800, 0x4652cb0c ) /* U17 */
ROM_LOAD( "1914c", 0x9000, 0x0800, 0xcb758697 ) /* U18 */
ROM_LOAD( "1915c", 0x9800, 0x0800, 0x9f3bad66 ) /* U19 */
ROM_LOAD( "1916c", 0xa000, 0x0800, 0x5bb6f61e ) /* U20 */
ROM_LOAD( "1917c", 0xa800, 0x0800, 0x725e2c87 ) /* U21 */
ROM_REGION( 0x4000, REGION_GFX1 | REGIONFLAG_DISPOSE ) /* background graphics */
ROM_LOAD( "1904c.bg", 0x0000, 0x2000, 0xe9de2c8b ) /* ??? */
ROM_LOAD( "1905c.bg", 0x2000, 0x2000, 0xaf7cfe0b ) /* ??? */
ROM_REGION( 0x4000, REGION_USER1 ) /* background charmaps */
ROM_LOAD( "1906c.bg", 0x0000, 0x1000, 0xc79d33ce ) /* ??? */
ROM_LOAD( "1907c.bg", 0x1000, 0x1000, 0xbc839d3c ) /* ??? */
ROM_LOAD( "1908c.bg", 0x2000, 0x1000, 0x92cb14da ) /* ??? */
/* SOUND ROMS ARE PROBABLY MISSING! */
ROM_END
ROM_START( pignewta )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "cpu.u25", 0x0000, 0x0800, 0x00000000 ) /* U25 */
ROM_LOAD( "1888a", 0x0800, 0x0800, 0x491c0835 ) /* U1 */
ROM_LOAD( "1889a", 0x1000, 0x0800, 0x0dcf0af2 ) /* U2 */
ROM_LOAD( "1890a", 0x1800, 0x0800, 0x640b8b2e ) /* U3 */
ROM_LOAD( "1891a", 0x2000, 0x0800, 0x7b8aa07f ) /* U4 */
ROM_LOAD( "1892a", 0x2800, 0x0800, 0xafc545cb ) /* U5 */
ROM_LOAD( "1893a", 0x3000, 0x0800, 0x82448619 ) /* U6 */
ROM_LOAD( "1894a", 0x3800, 0x0800, 0x4302dbfb ) /* U7 */
ROM_LOAD( "1895a", 0x4000, 0x0800, 0x137ebaaf ) /* U8 */
ROM_LOAD( "1896", 0x4800, 0x0800, 0x1604c811 ) /* U9 */
ROM_LOAD( "1897", 0x5000, 0x0800, 0x3abee406 ) /* U10 */
ROM_LOAD( "1898", 0x5800, 0x0800, 0xa96410dc ) /* U11 */
ROM_LOAD( "1899", 0x6000, 0x0800, 0x612568a5 ) /* U12 */
ROM_LOAD( "1900", 0x6800, 0x0800, 0x5b231cea ) /* U13 */
ROM_LOAD( "1901", 0x7000, 0x0800, 0x3fd74b05 ) /* U14 */
ROM_LOAD( "1902", 0x7800, 0x0800, 0xd568fc22 ) /* U15 */
ROM_LOAD( "1903", 0x8000, 0x0800, 0x7d16633b ) /* U16 */
ROM_LOAD( "1913", 0x8800, 0x0800, 0xfa4be04f ) /* U17 */
ROM_LOAD( "1914", 0x9000, 0x0800, 0x08253c50 ) /* U18 */
ROM_LOAD( "1915", 0x9800, 0x0800, 0xde786c3b ) /* U19 */
ROM_REGION( 0x4000, REGION_GFX1 | REGIONFLAG_DISPOSE ) /* background graphics */
ROM_LOAD( "1904a.bg", 0x0000, 0x2000, 0x00000000 ) /* ??? */
ROM_LOAD( "1905a.bg", 0x2000, 0x2000, 0x00000000 ) /* ??? */
ROM_REGION( 0x4000, REGION_USER1 ) /* background charmaps */
/* NOTE: No background ROMs for set A have been dumped, so the
ROMs from set C have been copied and renamed. This is to
provide a reminder that these ROMs still need to be dumped. */
ROM_LOAD( "1906a.bg", 0x0000, 0x1000, BADCRC(0xc79d33ce) ) /* ??? */
ROM_LOAD( "1907a.bg", 0x1000, 0x1000, BADCRC(0xbc839d3c) ) /* ??? */
ROM_LOAD( "1908a.bg", 0x2000, 0x1000, BADCRC(0x92cb14da) ) /* ??? */
/* SOUND ROMS ARE PROBABLY MISSING! */
ROM_END
ROM_START( sindbadm )
ROM_REGION( 2*0x10000, REGION_CPU1 ) /* 64k for code + 64k for decrypted opcodes */
ROM_LOAD( "epr5393.new", 0x0000, 0x2000, 0x51f2e51e )
ROM_LOAD( "epr5394.new", 0x2000, 0x2000, 0xd39ce2ee )
ROM_LOAD( "epr5395.new", 0x4000, 0x2000, 0xb1d15c82 )
ROM_LOAD( "epr5396.new", 0x6000, 0x2000, 0xea9d40bf )
ROM_LOAD( "epr5397.new", 0x8000, 0x2000, 0x595d16dc )
ROM_LOAD( "epr5398.new", 0xa000, 0x2000, 0xe57ff63c )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for sound cpu (Z80) */
ROM_LOAD( "epr5400.new", 0x0000, 0x2000, 0x5114f18e )
ROM_REGION( 0x4000, REGION_GFX1 | REGIONFLAG_DISPOSE ) /* background graphics */
ROM_LOAD( "epr5428.new", 0x0000, 0x2000, 0xf6044a1e )
ROM_LOAD( "epr5429.new", 0x2000, 0x2000, 0xb23eca10 )
ROM_REGION( 0x8000, REGION_USER1 ) /* background charmaps */
ROM_LOAD( "epr5424.new", 0x0000, 0x2000, 0x4bfc2e95 )
ROM_LOAD( "epr5425.new", 0x2000, 0x2000, 0xb654841a )
ROM_LOAD( "epr5426.new", 0x4000, 0x2000, 0x9de0da28 )
ROM_LOAD( "epr5427.new", 0x6000, 0x2000, 0xa94f4d41 )
ROM_END
/***************************************************************************
Security Decode "chips"
***************************************************************************/
static void init_astrob(void)
{
/* This game uses the 315-0062 security chip */
sega_security(62);
}
static void init_005(void)
{
/* This game uses the 315-0070 security chip */
sega_security(70);
}
static void init_monsterb(void)
{
/* This game uses the 315-0082 security chip */
sega_security(82);
}
static void init_spaceod(void)
{
/* This game uses the 315-0063 security chip */
sega_security(63);
}
static void init_pignewt(void)
{
/* This game uses the 315-0063? security chip */
sega_security(63);
}
static void init_sindbadm(void)
{
/* This game uses an encrypted CPU */
sindbadm_decode();
}
GAME( 1981, astrob, 0, astrob, astrob, astrob, ROT270, "Sega", "Astro Blaster (version 3)" )
GAME( 1981, astrob2, astrob, astrob, astrob2, astrob, ROT270, "Sega", "Astro Blaster (version 2)" )
GAMEX(1981, astrob1, astrob, astrob, astrob1, astrob, ROT270, "Sega", "Astro Blaster (version 1)", GAME_NOT_WORKING )
GAMEX(1981, 005, 0, 005, 005, 005, ROT270, "Sega", "005", GAME_NO_SOUND )
GAME( 1982, monsterb, 0, monsterb, monsterb, monsterb, ROT270, "Sega", "Monster Bash" )
GAME( 1981, spaceod, 0, spaceod, spaceod, spaceod, ROT270, "Sega", "Space Odyssey" )
GAMEX(1983, pignewt, 0, pignewt, pignewt, pignewt, ROT270, "Sega", "Pig Newton (version C)", GAME_NO_SOUND )
GAMEX(1983, pignewta, pignewt, pignewt, pignewta, pignewt, ROT270, "Sega", "Pig Newton (version A)", GAME_NO_SOUND )
GAME( 1983, sindbadm, 0, sindbadm, sindbadm, sindbadm, ROT270, "Sega", "Sindbad Mystery" )